Recent content by RFG_Erik

  1. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    Being able to work with a community is equal to how willing the community wants to work with you, so it's all about building that relationship up. I'd say, the main thing that can help us out is by simply listening. A good listener becomes well-informed, and as such becomes a powerful ally...
  2. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    We want our veteran players to jump into familiar territory with both controls and equipment alike. And while we are completely changing the formula through the itemization, we're making sure to bring back beloved weapons, devices, and all sorts of nuances the player experienced in EVERSPACE...
  3. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    Game isn't done nor optimized so, this is seriously difficult to answer. Um...hmm. EVERSPACE is approximately 12 Gigabytes, and I know we are expanding on everything from this game into our whole new genre of EVERSPACE 2. So - this is a completely wild guess here - probably somewhere between 20...
  4. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    So, this was one of the first questions that was asked, and it's taken a while for us to answer. The fact of the matter is, we've been avoiding the question because we couldn't come up with a decent high-level answer, but we also didn't want to open a can of worms by talking in great detail...
  5. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    At this time it's been in development for a little more than two years. At full release in 2022 it'll be a little more than four years. I guess we're kind of at the halfway point? We test as a group very consistently. Internal testing is vital to ensure the systems are operating in their...
  6. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    Alright, so I spoke with Michael about this one and had a healthy response to our inspiration to our work, which I'm quoting below. It's a meaty quote. As far as expectations for the sequel that wasn't in EVERSPACE, there will be A LOT. For starters, we completely changed the genre of the game...
  7. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    Be persistent. EVERSPACE will chew you up and spit you out, but it teaches you everything you need to know right out of the gate. This is NOT a space sim, but rather an arcade-y styled shooter. As such, you have lateral thrust movement capabilities, granting impressive 6DoF mobility when you...
  8. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    Well, since there's only a small sliver of a completed project for EVERSPACE 2 just yet, I'd have to say the tutorial is my favorite part of the game so far. You're thrown through a large interior space (a first for the series) filled with mysterious overtones and alien wildlife to set the stage...
  9. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    I mean, we hope so...but we're working on EVERSPACE 2 right now, still in an alpha phase, pretty focused on that. I think it'd be a bit silly to start planning/developing another game while we're in the midst of this one, hehe.
  10. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    It's one of our foundational rules at Rockfish to ensure our product is pick-up-and-play, so you can dedicate tens of minutes to a single play session, or pound out the long haul of a multi-hour space trek! Also, I have 5 kids myself. And my oldest is 5 years old. So I totally understand...
  11. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    The team has since doubled in size from EVERSPACE to EVERSPACE 2. Which is appropriate for the scope and scale of our vision!
  12. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    Depends on what you're looking for from a game. I think there are some...interesting...mentalities to expect from game developers in the present. We at Rockfish do not want to be creating an ever-evolving, constantly-updated game. We're selling EVERSPACE 2 at a premium price (one and done), and...
  13. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    Not yet, first we need to make a game. :D We do have a game plan and some ideas for DLC, but that process occurs after the base game is satisfied AND there is a desire for more. Otherwise, we'll likely make some kind of package deal to get the full ES2 experience in the future, much like we...
  14. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    EVERSPACE 2 is aimed largely at those who enjoy fast-paced space combat, pick-up-and-play controls, 15-30 minute play sessions if needed, space exploration, story-driven narratives, and extensive ship customization. As such, I think we'd appeal to a wide variety of fanbases, including (but not...
  15. RFG_Erik

    Rockfish Games, creators of Everspace 2, AMA

    You don't NEED to, but there is a strong story tie-in for those who have played EVERSPACE before diving into EVERSPACE 2. If you're a lore-junkie, at the very least I highly encourage reading up on the story so far. Veteran players are going to have a good sense of the controls and may start...